   ___                         _     _       _     _     
  / _ \                       | |   | |     (_)   | |    
 / /_\ \___ ___  ___ _ __ ___ | |__ | | ___  _  __| |___ 
 |  _  / __/ __|/ _ \ '_ ` _ \| '_ \| |/ _ \| |/ _` / __|
 | | | \__ \__ \  __/ | | | | | |_) | | (_) | | (_| \__ \
 \_| |_/___/___/\___|_| |_| |_|_.__/|_|\___/|_|\__,_|___/
      asm by enthusi ~ gfx by iLKke ~ sid by Conrad

               A Game by RGCD and Onslaught
original concept on PC by  Rich Davey and iLKke/Photonstorm
       http://www.gimme5games.com/play-game/quartet

Use Joystick in Port1 OR Port2 (recommended).
Skip the Title,Credits, Help via any Joy-movement or fire.
A countdown will mark the beginning of the game.

HOW TO PLAY:
Move Joystick into the four directions to place the center
tile into one of the adjacent windows before the time runs
out (represented by the LEDs around the centre). Try to 
assemble as complete faces as possible. There are four 
different faces consisting of four tiles each.
To add some fun, the game speeds up during play...

SCORING:
You achieve 10 points for a completely mixed face,
40 points for a part mixed face and 100 points in case 
only one tile is out of place. For a complete face you 
score a whopping 300 points and another 500 points + extra
life whenever you were able to clean the complete board!

After Game Over a four digit CODE will be displayed in 
white letters. This code always corresponds to the current
HIGH SCORE. You may note it down ALONG WITH THE HIGHSCORE
and email it with your name/handle to assembloids@enthusi.de
I wrote a specific PC-based CODE-verification-tool (tm) ;-)

DETAILS:
When you don't touch the joystick for a while outside
of the game, you enter the ATTRACT MODE, i.e., the screens
fade out after a while and you can watch the computer playing
a few rounds automatically. You will know by the background tune
that you are in attract mode. At any time you can exit the 
attract mode my moving any joystick.

The game detects NTSC systems and changes its code accordingly.
The bitmap-gfx for C64 version come from the same artist as
the flash version. 
          _ _       _ _                               ___  
         | (_)     | | |                             / _ \ 
  ___  __| |_  ___ | | |__  _ __ ___   ___  ___ ___ / /_\ \
 / __|/ _` | |/ _ \| | '_ \| '_ ` _ \ / _ \/ __/ __||  _  |
 \__ \ (_| | | (_) | | |_) | | | | | |  __/\__ \__ \| | | |
 |___/\__,_|_|\___/|_|_.__/|_| |_| |_|\___||___/___/\_| |_/

               